Smoulderhouse

Leave the porch light on.

Cozy-macabre games. Warmth kept alive through the dark.

Small, quiet games about tending to lonely places — warm rooms at the edges of the world, where the kettle is always almost warm and the dead are kindly company. No fright. No rush. The uncanny treated with affection.

The first door is open.

Last Orders — our first little game — is live.

A short story about keeping a warm room at the end of the road, and the five travelers who come in from the dark. One of them stays.

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From the journal

On Sitting Still

The second game has a first draft. A note on what stays when the discovering is done, and on four people who were strangers on Friday and family by Sunday.

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